Did you know that there is a Soundminer blog?
Previously, fans of the metadata app could find updates on the Code Destructor forum. That was a good way to interact with the developers themselves, and share ideas with other sound pros.
Now the crew at Soundminer have created an easier way to spread news about the app. The new blog includes patch notes, feature releases, and tips.
Here are some updates that caught my eye:
New: Soundminer’s Mirror function is a powerful way to convert batches of your sound library files. Converted files can be nested in folders by various metadata, such as CDTitle, Category, and so on.
Last week Soundminer’s v187 update added a very helpful feature: Build Using Single Folder. This converts files and places them in a single destination instead of being spread across many folders. That’s incredibly helpful to those of us that want to make a quick and simple embedded copy of our sound library, or a portion of it.
Download the update via the in-app Soundminer v4Pro/Check for Update menu item.
Check out other v187 changes.
Upcoming: Tired of tweaking software pots by clumsily dragging your mouse left or right… or is it up and down? Want something more intuitive?
Soon Soundminer will allow MIDI control of plug-ins. This will be a smooth and creative way for sound designers to tweak their audio. Check out a video at the base of the blog post for more details.
New: Soundminer now supports importing audio into the Reaper editing app.
New: Database Action Scripts added. Let’s say you’ve tidily separated your sound libraries into different Soundminer databases. The first is “Sound FX Master Database.” The second is “Music Database.” The trouble is that you’re always fiddling with the app prefs when switching databases: the effects always transfer at 96 kHz, but 48 kHz is fine for your music projects.
Database Action Scripts solves this problem. Just code a tiny Lua script (the blog post explains how), then drop it into a prefs folder. Now, your sample rate automatically updates the instant you switch to the proper database.
It’s not limited to sample rate, either. Other prefs such as transfer path, bit-depth, VST tail, and others can be set automatically when you swap databases.
New: Batch Set Artwork. Previously, artwork can be applied to a sound file’s metadata in a four-step process: select a group of sounds, right-click, select the “Add Artwork” menu selection, then choose the image file.
It’s even easier now. Select the files, then drag and drop the artwork from the desktop directly onto the selection.
New: Set Shooting Date from Artwork. A bonus to using Batch Set Artwork: Soundminer will grab the day and time from the image’s EXIF data (a photography metadata spec), and dump it into Soundminer’s new Shooting Date metadata field.
There are other updates, too:
- I mentioned in an earlier post that Soundminer is now able to capture audio as you audition it. This has been updated to record up to 20 channels at once.
- Soundminer now has multichannel VST surround support.
Visit the Soundminer blog. It’s a nice way for metadata junkies to keep up to date on new, helpful features.
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