Today’s guest has been capturing Ambisonic field recordings for more than a decade. Stéphane Larivière has been experimenting with this fascinating format through his work on video games (the Assassin’s Creed franchise, Far Cry 3), films, and sound library recordings.
Throughout this time he has been in the unique position to watch an evolution of Ambisonic tools, and adapt to them. So, today Stéphane shares with us in-depth reflections on the changes in Ambisonic hardware and software, and the merits and limitations of the Ambisonic format. And, paired with his reflections on the past, he also shares his thoughts on the future of Ambisonic tools for AR, VR, and 360 video.