Archives For Q and A

Today’s guest has been capturing Ambisonic field recordings for more than a decade. Stéphane Larivière has been experimenting with this fascinating format through his work on video games (the Assassin’s Creed franchise, Far Cry 3), films, and sound library recordings.

Throughout this time he has been in the unique position to watch an evolution of Ambisonic tools, and adapt to them. So, today Stéphane shares with us in-depth reflections on the changes in Ambisonic hardware and software, and the merits and limitations of the Ambisonic format. And, paired with his reflections on the past, he also shares his thoughts on the future of Ambisonic tools for AR, VR, and 360 video.

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Ambisonic field recording equipment is hard to come by. Why?

Well, most of it is expensive. It’s rare. Few studios stock those kits. Before now, even fewer studios booked regular Ambisonic projects. As a result, being able to find and use Ambisonic gear was a rare pleasure.

That’s one reason why today’s featured guest has a special treat for us. Tom Todia has worked in game audio and Virtual Reality for over ten years. During that time, he has been involved with many projects field recording sound effects using Ambisonic kits. In today’s post, Tom details his extensive experience recording Ambisonic sound effects with a variety of specialized microphones and software. He relates how he integrates these recordings into his game audio projects, shares Ambisonic field recording tips with the community, and reveals two special experiences recording Ambisonic tracks beyond the studio.

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