I’ve mentioned before that my favourite field recordings are sound effects of cities, countries, and cultures.
So, I was quite excited when I discovered a community field recording project designed to capture precisely those sound clips.
It’s the World Ambience SFX Library. It was first mentioned on the forum Audible Worlds. Its concept is quite cool: 200 field recordists are working together to record and share evocative sound effects from their home cities. It’s another example of a crowdsourced sound library with a key difference: contributors donate sounds, not cash. They build the library together.
I’m a bit late to the game. The project has been open for a few months, and has been mentioned elsewhere. However, registrations are wrapping up soon. Would you like to join? Interested in learning more?
To find out more I spoke with Mike Niederquell. Mike is the man behind the project, the owner of Audible Worlds, and an LA sound designer for game audio titles such as The Last of Us, God of War: Ascension, Transformers: Fall of Cybertron, and others.
Mike generously took time to share his background, the history of the crowdsourced project, and update me on how things are going with the World Ambience SFX Library.